;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Total War: 1941 -1945" scenario 5/18/2014
;   American human player 	
;	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
20      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Early Radar System, 8,-2,  SE,  nil, 1, 2    ; AFl 0  (SAM (Radar Station))
Weapons Design,	    8,-2,  RR,  nil, 2, 1    ; Alp 1  (Library, University)
Massive Hulls,      6,-2,  X1,  Cmp, 1, 4    ; Amp 2  (Super Battleship)
Yakovlev Fighter,   6,-2,  Mat, nil, 1, 2    ; Ast 3  (Yak-9)
Atomic Bomb,        4,-2,  NF,  X4,  2, 4    ; Ato 4  (Atom Bomb)
China War,  	    0, 0,  SE,  nil, 0, 0    ; Aut 5  (KMT Infantry)
War Production,     0, 0,  MP,  FP,  2, 3    ; Ban 6  (Hydro Plant (Power Plant))
Rail Transport,     0, 0,  RR,  nil, 2, 3    ; Bri 7  (Marketplace)
Mobile Warfare,	    8,-2,  Cor, nil, 1, 1    ; Bro 8  (M4A1Sherman, Armored Infantry)
Printing Press,     0, 0,  nil, nil, 2, 2    ; Cer 9  (Temple)
Chemistry,	    0, 0,  no,  no,  1, 1    ; Che 10  ***NOT USED***
Mobile Artillery,   8,-2,  Bro, nil, 1, 1    ; Chi 11 (M12 GMC)
ALLIES and AXIS,    0, 0,  SE,  nil, 2, 1    ; CoL 12 
Combined Arms,      0, 0,  Inv, nil, 0, 3    ; CA  13 (Pz Grenadiers, Pzkw IV)
Twin-Boom Fighter,  6,-2,  Phy, Too, 1, 2    ; Cmb 14 (P-38 Lightning)
Communism, 	    0, 0,  Ind, nil, 0, 2    ; Cmn 15 
Capture Hawaii,     6,-2,  SE,  nil, 0, 4    ; Cmp 16 
Conscription,       0, 0,  RR,  nil, 1, 0    ; Csc 17 (National Army)
Civil Defense,      0, 0,  nil, nil, 1, 0    ; Cst 18 (City Walls(AT Defenses), AA Artillery)
US Industry,        8,-2,  Dem, MP,  0, 0    ; Cor 19 (Liberty Ship, B-17 Fortress)
Divine Wind,	    0, 0,  SE,  nil, 0, 4    ; Cur 20 (Okha Kamikaze)
United States,      0, 0,  SE,  nil, 0, 0    ; Dem 21 (G.I.)
Total War Economy,  8,-2,  The, MP,  2, 3    ; Eco 22 (Stock Exchange(War Bonds), Lend-Lease Truck)
Advanced U-Boat,    8,-2,  NP,  Phi, 1, 4    ; E1  23 (Type XXI U-Boat)
Co-Prosperity Sphere,0, 0, Aut, nil, 2, 0    ; E2  24 
Heavy Industry,     6,-2,  Eco, Med, 2, 3    ; Eng 25 (Ammunition Plant)
Environmentalism,   0, 0,  no,  no,  1, 1    ; Env 26 ***NOT USED***
AXIS, 		    0, 0,  SE,  nil, 2, 1    ; Esp 27 
Soviet Medium Tank, 6,-2,  X3,  ToG, 1, 1    ; Exp 28 (T-34/85)
Airborne Operations,6,-2,  War, CoL, 1, 0    ; Feu 29 (Paratroopers, Fallschirmjger)
Aviation,	    0, 0,  RR,  nil, 1, 2    ; Fli 30 (Fighter)
Fascism, 	    0, 0,  Mys, Esp, 2, 1    ; Fun 31 
ALLIED,		    0, 0,  SE,  nil, 2, 1    ; FP  32 
IJA Medium Bomber,  8,-2,  X2,  Too, 0, 4    ; Gen 33 (Ki-67 Hiryu)
Patriotism,  	    0, 0,  Ind, nil, 0, 2    ; Gue 34 (Partisans)
Gunpowder,	    0, 0,  no,  no,  2, 1    ; Gun 35 ***NOT USED***
Medium Panzer,	    8,-2,  Tac, ToG, 1, 1    ; Hor 36 (Pzkw V Panther)
Soviet Union,	    0, 0,  SE,  nil, 0, 2    ; Ind 37 (Red Army)
OKW,		    0, 0,  Phi, nil, 0, 3    ; Inv 38 (Me-109, Ju-87 Stuka, Pzkw IV, Flak 88mm)
Inertial Guidance,  6,-2,  Sth, Eng, 1, 3    ; Iro 39 
Labour Union,       0, 0,  no,  no,  0, 0    ; Lab 40 ***NOT USED***
ALLIED and AXIS,    0, 0,  SE,  nil, 2, 1    ; Las 41 
Mechanized Warfare, 2,-2,  War, Las, 1, 1    ; Ldr 42 (Light Tank, Motor Troops)
Scientific Effort,  6,-2,  Alp, MP,  2, 1    ; Lit 43 
Aerodynamics ,	    6,-2,  Rad, nil, 1, 2    ; Too 44 >> Leads to better planes <<
Capital Ships,      4,-2,  Sea, Las, 1, 4    ; Mag 45 (WW1 Battleship)
Shipbuilding,	    0, 0,  RR,  nil, 1, 4    ; Map 46 (Fishing Fleet)
Rocket Artillery,   6,-2,  Min, nil, 1, 3    ; Mas 47 (BM-13 Katyusha)
Mass Production,    8,-2,  Tra, Las, 2, 3    ; MP  48 (Factories)
Ilyushin Il-2,	    6,-2,  Min, Too, 1, 2    ; Mat 49 (Sturmovik IL-2)
ALLIES and GERMAN,  0, 0,  SE,  nil, 2, 1    ; Med 50
Soviet Heavy Tank,  6,-2,  Exp, nil, 1, 1    ; Met 51 (IS-2)
STAVKA,		    8,-2,  Gue, MP,  0, 2    ; Min 52 (T-34/76)
Mobile Warfare,     0, 0,  no,  no,  1, 1    ; Mob 53 ***NOT USED***
Monarchy, 	    0, 0,  no,  no,  1, 1    ; Mon 54 ***NOT USED*** 
War Office,   	    0, 0,  nil, nil, 2, 2    ; MT  55 (Cathedral(Propaganda Office))
Mass Media, 	    4,-2,  Cer, Tra, 2, 2    ; Mys 56 (Temple(Newspaper)) >> Increases effect of Newspaper by 1 <<
Fleet Operations,   4,-2,  Mag, nil, 1, 4    ; Nav 57 (Port Facility(Naval Base), Submarine)
Nuclear Fission,    4,-2,  Wri, Eng, 2, 4    ; NF  56
Improved Propulsion,6,-2,  X1,  Uni, 1, 4    ; NP  59 >> +1 movement point to naval units <<
Nazi Germany,	    0, 0,  SE,  nil, 0, 3    ; Phi 60 (Wehrmacht, Bunker)
Naval Operations,   6,-2,  Cor, nil, 1, 2    ; Phy 61 (SB2C Helldiver, SBD Dauntless)
Strategic Bombing,  6,-2,  Sup, Uni, 1, 2    ; Pla 62 (B-29 Superfortress)
Impossible Tech,    0, 0,  no,  no,  1, 0    ; Plu 63 ***NOT USED***
Special Operations, 6, 0,  X5,  Feu, 1, 0    ; PT  64 (Commando)
USA and GERMAN,	    0, 0,  SE,  nil, 2, 1    ; Pot 65
Radio,		    4,-2,  Fli, Las, 1, 2    ; Rad 66 (Bomber)
Industrialism, 	    0, 0,  nil, nil, 2, 3    ; RR  67 (Capitalization)
Night Bomber, 	    6, 0,  X5,  nil, 1, 2    ; Rec 68 (Avro Lancaster)
Refining, 	    6,-2,  Bri, X7,  2, 3    ; Ref 69 (Superhighways(Oil Refinery))
War Rationing, 	    4,-2,  Mys, X7,  2, 2    ; Rfg 70 (Supermarket(Caning Factory))
Military Censorship,0, 0,  SE,  nil, 2, 2    ; Rep 71 (Courthouse, Police Station)
Main Battle Tank,   8, 0,  X5,  ToG, 1, 1    ; Rob 72 (Churchill VIII)
Rocketry,	    8,-2,  Iro, Uni, 1, 3    ; Roc 73 (V1 Missile)
ALLIED and GERMAN,  0, 0,  SE,  nil, 2, 1    ; San 74 
Naval Defence,      0, 0,  Map, nil, 1, 4    ; Sea 75 (Coastal Batteries, Destroyer, Cruiser)
Jet Flight,	    8,-2,  Roc, nil, 1, 3    ; SFl 76 (Me-262)
Luftwaffe Research, 6,-2,  Inv, Lit, 1, 2    ; Sth 77 (Me-190 Focklewolf)
World War II,       0, 0,  Plu, nil, 1, 0    ; SE  78 ***NOT USED***
Heavy Armor, 	    4,-2,  X6,  ToG, 1, 1    ; Stl 79 (M26 Pershing)
Fighter Escort,     8,-2,  Cmb, nil, 1, 2    ; Sup 80 (P-51 Mustang)
Heavy Panzer,	    8,-2,  CA,  Uni, 1, 1    ; Tac 81 (Pzkw VIA Tiger)
Conditioning,  	    0, 0,  MT,  nil, 2, 2    ; The 82 
Sloped Armour,	    8,-2,  Ldr, Lit, 1, 1    ; ToG 83 >> Leads to better tanks <<
Commerce,	    0, 0,  RR,  nil, 2, 0    ; Tra 84 (Bank, Freight)
Secret Weapons,     8,-2,  Too, Med, 2, 1    ; Uni 85 (Research Lab)
Machine Tools,      4,-2,  Csc, nil, 1, 0    ; War 86 (Field Artillery)
Forced Labor,       4,-2,  SE,  nil, 2, 3    ; Whe 87 (Power Plant(Forced Labour)
Atomic Research,    4,-2,  Uni, Pot, 1, 1    ; Wri 88 
Strategic Studies,  0, 0,  The, nil, 2, 0    ; ... 89 (Future Tech)
Air Force Base,     0, 0,  SE,  nil, 1, 2    ; U1  90 (Airbase)
Naval Industries,   0, 0,  SE,  nil, 1, 4    ; U2  91 (Offshore Platform)
Training Camp,      0, 0,  SE,  nil, 1, 0    ; U3  92 (Barracks)
Advanced Ship Design,0, 0, Nav, CoL, 1, 4    ; X1  93 (Battleship, Carrier, IJN Carrier)
Imperial Japan,	    0, 0,  SE,  nil, 0, 4    ; X2  94 (IJ Army, IJN Marines, A6M2 Zero, Val D3A)
Elite Formations,   8,-2,  Min, nil, 0, 2    ; X3  95 (Red Guards)
Defensive Perimeter,0, 0,  SE,  nil, 2, 4    ; X4  96 >> Gives access to Atomic Bomb tech <<
British Empire,     0, 0,  SE,  nil, 0, 1    ; X5  97 (British Infantry, MKII Valentine)
Mobile Warfare II,  8,-2,  Chi, nil, 1, 1    ; X6  98 (M4A3 Sherman)
ALLIES,             0, 0,  SE,  nil, 2, 1    ; X7  99 


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  10, 0,    no,  ***NOT USED*** (Only at set up)
Military Base,            4,  1,    U3,
---Granary---,	          6,  1,    no,  ***NOT USED***
Newspaper,                4,  1,    Cer,
Rail Station,             8,  1,    no,  ***NOT USED*** (Only at set up)
Design Bureau,            8,  1,    no,  ***NOT USED*** (Only at set up)
Courthouse,               8,  1,    Rep,
Anti-Tank Defenses,       8,  0,    Cst,  
Aqueduct,                 8,  2,    no,  ***NOT USED*** (Only at set up)
Bank,                     12, 3,    no,  ***NOT USED*** (Only at set up)
Propaganda Office,        12, 3,    no,  ***NOT USED*** (Only at set up)
University,               16, 3,    Uni,  ***NOT USED*** (Only at set up)
---Mass Transit---,       16, 4,    no,  ***NOT USED***
Sports Arena,             10, 4,    Mys,
Factory,                  20, 4,    MP,
Ammunition Plant,         32, 6,    Eng,
---SDI Defense---,        20, 4,    no,  ***NOT USED***
---Recycling Center---,   20, 2,    no,  ***NOT USED***
Forced Labor Camp,        16, 5,    Whe,
Power Plant,              24, 4,    Ban,
---Nuclear Plant---,      16, 2,    no,  ***NOT USED***
War Bond Drive,           16, 4,    Eco,
Sewer System,             12, 2,    no,  ***NOT USED*** (Only at set up)
Industrial Farming,       8,  3,    Rfg, (Only at set up for some powers) 
Oil Refinery,             24, 5,    Ref, (Only Allies)
Research Lab,             16, 3,    Uni, 
Radar Station,            10, 2,    AFl, ***NOT USED*** (Only at set up)
Coastal Batteries,        8,  1,    Sea, 
---Solar Plant---,        32, 4,    no,  ***NOT USED***
Fishing Fleet,            6,  1,    Map,
Shipping Yard,            16, 3,    no,  ***NOT USED*** (Only at set up)
Air Force Base,           16, 3,    U1,
Police Station,           6,  2,    Rep,
Naval Base,               8,  3,    U2,
---Transporter---,        0,  0,    no,  ***NOT USED***
---SS Structural---,      8,  0,    no,  ***NOT USED***
---SS Component---,       16, 0,    no,  ***NOT USED***
---SS Module---,          32, 0,    no,  ***NOT USED***
(Capitalization),         60, 0,    RR,
America's Heartland,      20, 0,    Dem, ***USA = Kansas City ***
Nazi Party 1933,          20, 0,    Fun, ***Nazi Germany = Munich ***
Wall Street,   		  20, 0,    Tra, ***USA = New York ***
Dutch East Indies Oil,    20, 0,    Ref, ***Neutrals = Jakarta ***
Transoceanic Cable,	  30, 0,    Tra, ***British Empire = Gibraltar ***
Mount Fuji,               30, 0,    X2,  ***Imperial Japan = Tokyo ***
Atlantic Wall,            30, 0,    Cst, ***Nazi Germany = Cologne ***
Samurai Code,             30, 0,    X2,  ***Imperial Japan = Tokyo ***
Detroit Motor City,       30, 0,    RR,  ***USA = Detroit ***
Vatican,                  20, 0,    Phi, ***Nazi Germany = Rome *** 
Nuremberg Rallies 1938,   40, 0,    Fun, ***Nazi Germany = Munich ***
Rumanian Oil Fields,      30, 0,    Ref, ***Nazi Germany = Bucharest ***
Royal Navy,               40, 0,    X5,  ***British Empire = London ***
British Commonwealth,     30, 0,    X5,  ***British Empire = London ***
Berlin-Rome Pact 1937,    40, 0,    Phi, ***Nazi Germany = Berlin ***
Hitler Youth Movement,    40, 0,    Fun, ***Nazi Germany = Berlin ***
Fermi's Research Lab,     40, 0,    Dem, ***USA = Chicago ***
Department of Commerce,   40, 0,    Tra, ***USA = Washington D.C. ***
Waffen-SS,                40, 0,    Phi, ***Nazi Germany = Berlin ***
Statue of Liberty,        40, 0,    Dem, ***USA = New-York ***
Arc de Triomphe,          30, 0,    Bri, ***Nazi Germany = Paris ***
FDR's New Deal,           60, 0,    Dem, ***USA = Washington ***
Hoover Dam,               60, 0,    RR,  ***USA = Denver ***
Manhattan Project,        60, 0,    Dem, ***USA = Albuquerque ***
Kremlin,                  60, 0,    Ind, ***Soviet Union = Moscow ***
Apollo Program,           60, 0,    no,  ***NOT USED***
Peenemnde Complex,       60, 0,    Alp, ***Nazi Germany = Hamburg ***
Communist Party,          60, 0,    Cmn, ***Soviet Union = Moscow *** 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland    (Pyramids)
nil,        ;Nazi Party 1933 	    (Hanging Gardens)
nil,        ;Wall Street	    (Colossus)
nil,	    ;Dutch East Indies Oil  (Lighthouse)
Tra,        ;Transoceanic Cable     (Great Library)  ***OBSOLETE***
nil,        ;Mount Fuji 	    (Oracle)
nil,        ;Atlantic Wall 	    (Great Wall)
nil,        ;Samurai Code 	    (Sun Tzu's War Academy)
nil,	    ;Detroit Motor City	    (King Richard's Crusade)
Cer,        ;Vatican 		    (Marco Polo's Embassy) ***OBSOLETE***
Cer,        ;Nuremberg Rallies 1938 (Michelangelo) ***OBSOLETE***
nil,        ;Rumanian Oil Fields    (Copernicus)
nil,        ;Royal Navy 	    (Magellan)
nil,        ;British Commonwealth   (Shakespeare)
Cer,        ;Berlin-Rome Pact 1937  (Da Vinci's Workshop) ***OBSOLETE***
nil,        ;Hitler Youth Movement  (Bach)
nil,        ;Fermi's Research Lab   (Newton)
nil,        ;Department of Commerce (Smith's Trading Co.)
MT,         ;Waffen-SS 		    (Darwin)         ***OBSOLETE***
nil,        ;Statue of Liberty      (Statue of Liberty)
Fun,        ;Arc de Triomphe 	    (Eiffel Tower)   ***OBSOLETE***
nil,        ;FDR's New Deal 	    (Women's Suffrage)
nil,        ;Hoover Dam 	    (Hoover Dam)
nil,        ;Manhattan Project      (Manhattan Project)
The,        ;Kremlin 		    (United Nations) ***OBSOLETE***
nil,        ;Apollo Program 	    (Apollo)
nil,        ;Peenemnde Complex     (SETI)
nil,        ;Communist Party 	    (Cure for Cancer)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
KMT Infantry,	   nil, 0,  1.,0,  3a,3d,  1h,1f,  1,0,  1, Aut, 000000001000000
Engineers,         nil, 0,  2.,0,  0a,2d,  2h,1f,  7,0,  5, RR,  000000000000000
National Army,     nil, 0,  1.,0,  6a,4d,  1h,1f,  3,0,  1, Csc, 000000001000000
Imperial Army,     nil, 0,  1.,0,  6a,5d,  1h,1f,  5,0,  0, X2,  000000001000000
Infantry,  	   nil, 0,  1.,0,  7a,5d,  1h,1f,  2,0,  1, X5,  000000001000000
G.I.,              nil, 0,  1.,0,  9a,4d,  1h,1f,  2,0,  1, Dem, 000000001000000
Red Army,          nil, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  0, Ind, 000000001000000
Commandos,         nil, 0,  1.,0,  9a,4d,  2h,1f,  6,0,  0, PT,  000001001000110
Wehrmacht,         nil, 0,  1.,0,  7a,6d,  1h,1f,  3,0,  1, Inv, 000000001000000
Partisans,         nil, 0,  1.,0,  4a,3d,  2h,1f,  5,0,  1, Gue, 000001001000010
IJN Marines,       nil, 0,  1.,0,  9a,4d,  2h,1f,  7,0,  0, X2,  000000001000100
Red Guards,  	   nil, 0,  1.,0,  7a,3d,  2h,1f,  3,0,  0, X3,  000001001000110
U.S.M.C.,	   nil, 0,  2.,0, 10a,5d,  2h,2f,  7,0,  0, Phy, 000000001000100
Paratroopers,	   nil, 0,  1.,0, 10a,4d,  2h,1f,  7,0,  0, Feu, 000000101000000
Motor Troops,	   nil, 0,  3.,0,  9a,4d,  1h,1f,  5,0,  1, Ldr, 000000001000000
M4A1 Sherman,      nil, 0,  2.,0, 10a,5d,  2h,2f,  4,0,  0, Bro, 000000000000000
PzKw IV,           nil, 0,  2.,0, 10a,4d,  2h,2f,  6,0,  0, Inv, 000000000000000
M4A3 Sherman,	   nil, 0,  2.,0, 11a,6d,  3h,2f,  6,0,  0, X6,  000000000000000
Light Tank,        nil, 0,  2.,0,  6a,3d,  2h,2f,  6,0,  0, Ldr, 000000000000000
MkII Valentine,    Rob, 0,  2.,0,  6a,5d,  2h,2f,  5,0,  0, X5,  000000000000000
Mech. Infantry,    nil, 0,  3.,0, 10a,5d,  2h,1f,  4,0,  0, Bro, 000000001000000
Pz Grenadiers,     nil, 0,  3.,0,  9a,5d,  2h,1f,  7,0,  1, CA,  000000001000000
T-34/76,      	   nil, 0,  2.,0,  9a,5d,  2h,2f,  4,0,  0, Min, 000000000000000
BM-13 Katyusha,    nil, 0,  3.,0, 12a,2d,  2h,3f,  6,0,  0, Mas, 000000001000000
A.A.Battery,       nil, 0,  1.,0,  0a,4d,  2h,1f,  6,0,  1, Cst, 010000000000000
Field Artillery,   nil, 0,  1.,0, 12a,3d,  2h,3f,  7,0,  0, War, 000000001000000
M12 GMC,           nil, 0,  2.,0, 14a,3d,  2h,3f,  7,0,  0, Chi, 000000001000000
B-17 Fortress, 	   nil, 1,  9.,2, 12a,4d,  2h,3f,  8,0,  0, Cor, 000000000000001
B-29 SuperFortress,nil, 1, 12.,2, 14a,5d,  2h,3f, 10,0,  0, Pla, 000000000000001
Bomber,            nil, 1,  6.,2, 10a,2d,  2h,2f,  8,0,  0, Rad, 100000000000001
Fighter,           nil, 1,  7.,1,  4a,2d,  2h,2f,  5,0,  3, Fli, 000000000010001
Yak-9,    	   nil, 1,  7.,1,  7a,4d,  2h,2f,  5,0,  3, Ast, 000000000010001
Me-109,		   nil, 1,  7.,1,  6a,4d,  2h,2f,  6,0,  3, Inv, 000000000010001
A6M2 Zero,         nil, 1, 10.,1,  7a,3d,  2h,2f,  6,0,  3, X2,  000000000010001
Liberty Ship,      nil, 2, 11.,0,  0a,2d,  2h,1f,  5,6,  4, Cor, 000000000000000
Spitfire,          nil, 1,  7.,1,  7a,4d,  2h,2f,  5,0,  3, X5,  000000000010001
P-38 Lightning,    nil, 1, 10.,1,  8a,4d,  2h,2f,  6,0,  3, Cmb, 000000000010001
Destroyer,         nil, 2, 12.,0,  6a,4d,  2h,2f,  8,0,  2, Sea, 100000000001000
Cruiser,           nil, 2, 11.,0,  8a,6d,  2h,2f, 10,0,  2, Sea, 100000000001000
WWI Battleship,    X1,  2,  9.,0,12a,10d,  3h,3f, 18,0,  2, Mag, 000000000000000
Battleship,        nil, 2, 10.,0,16a,12d,  4h,4f, 22,0,  2, X1,  000000000000000
Submarine,         nil, 2,  7.,0, 10a,2d,  3h,2f,  6,0,  2, Nav, 000000000001000
Aircraft Carrier,  nil, 2, 10.,0,  0a,8d,  4h,1f, 18,0,  2, X1,  010000010000000
Freighter,         nil, 2,  9.,0,  0a,2d,  2h,1f,  6,4,  4, Map, 000000000000000
Flak 88mm,         nil, 0,  1.,0, 12a,5d,  2h,3f,  8,0,  0, Inv, 010010000000000
Atom Bomb,         nil, 1, 12.,1, 99a,0d,  1h,1f, 22,0,  3, Ato, 001000000000000
Avro Lancaster,    nil, 1,  8.,2, 12a,4d,  2h,3f,  8,0,  0, Rec, 000000000000001
FW-190,		   nil, 1,  7.,1,  7a,4d,  2h,2f,  7,0,  3, Sth, 000000000010001
P-51 Mustang,      nil, 1,  8.,2,  9a,5d,  2h,2f,  7,0,  3, Sup, 010000000010001
Freight,           nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Ju-87 Stuka,       nil, 1,  6.,1,  9a,3d,  2h,2f,  7,0,  0, Inv, 000000000000001
IL-2 Shturmovik,   nil, 1,  8.,1, 12a,3d,  2h,2f,  6,0,  0, Mat, 000000000000001
Lend-Lease Truck,  nil, 0,  2.,0,  1a,1d,  1h,1f,  2,0,  3, Eco, 001000000000100
D3A Val,   	   nil, 1,  8.,1, 10a,3d,  2h,2f,  7,0,  0, X2,  000000000000001
Bunker,            nil, 2,  0.,0, 0a,22d,  6h,4f,  7,0,  0, Phi, 010010000000001
TBF-1 Avenger,     nil, 1,  6.,2, 12a,3d,  2h,4f,  6,0,  0, Phy, 000000000001001
P-47 Thunderbolt,  nil, 1, 10.,1, 12a,3d,  2h,2f,  6,0,  0, Sup, 000000000000001
Churchill VIII,    nil, 0,  2.,0, 10a,5d,  3h,2f,  6,0,  0, Rob, 000000000000000
Pzkw VD,	   nil, 0,  2.,0, 11a,6d,  3h,3f,  9,0,  0, Hor, 000000000000000
Pzkw VIA,	   nil, 0,  2.,0, 12a,5d,  3h,3f, 10,0,  0, Tac, 000000000000000
T-34/85, 	   nil, 0,  2.,0, 12a,5d,  3h,2f,  6,0,  0, Exp, 000000000000000
M26 Pershing,      nil, 0,  2.,0, 12a,7d,  3h,3f,  7,0,  0, Stl, 000000000000000
JS-2,    	   nil, 0,  2.,0, 13a,6d,  3h,3f,  7,0,  0, Met, 000000000000000
SS Pz Division,    nil, 0,  2.,0, 13a,7d,  3h,3f, 12,0,  0, SE,  000000000000000
People's Army, 	   nil, 0,  1.,0,  6a,3d,  2h,1f,  2,0,  0, SE,  000001001000010
Axis Minor,	   nil, 0,  1.,0,  4a,3d,  1h,1f,  3,0,  1, SE,  000000001000000
Italian,  	   nil, 0,  1.,0,  4a,3d,  1h,1f,  3,0,  1, SE,  000000001000000
Finnish,           nil, 0,  1.,0,  9a,6d,  2h,1f,  7,0,  0, SE,  010011001000010
IJN Carrier,       nil, 2,  9.,0,14a,10d,  4h,5f, 16,0,  2, X1,  010000010001000
Indian Infantry,   nil, 0,  1.,0,  6a,4d,  1h,1f,  3,0,  0, SE,  000000001000000
ANZAC Infantry,    nil, 0,  1.,0,  9a,5d,  2h,1f,  4,0,  0, SE,  000000001000000
CDN Infantry,      nil, 0,  1.,0,  9a,5d,  2h,1f,  4,0,  0, SE,  000000001000000
French Infantry,   nil, 0,  1.,0,  7a,5d,  2h,1f,  3,0,  1, SE,  000000001000000
Ki-67 Hiryu,       nil, 1,  8.,2, 12a,2d,  2h,2f,  9,0,  0, Gen, 000000000000001
V-1 Bomb,   	   nil, 1,  5.,1,  8a,0d,  2h,3f,  2,0,  0, Roc, 001000000000000
Me-262 Jet,        nil, 1,  7.,1, 10a,6d,  2h,2f, 12,0,  0, SFl, 010000000010001
Type XXI U-Boat,   nil, 2,  8.,0, 12a,4d,  3h,3f,  9,0,  2, E1,  000000000001000
Fallschirmjger,   nil, 0,  1.,0,  9a,5d,  2h,1f,  7,0,  0, Feu, 000000001000010
Ohka Kamikaze,     nil, 1,  7.,1,  9a,1d,  2h,5f,  4,0,  0, Cur, 001000000000001
Yamato-BB,  	   nil, 2,  9.,0,18a,16d,  5h,5f, 28,0,  2, Amp, 000000000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert [Impassable],   	2,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,yes,   ; Drt
Plains,		     	1,2,  1,1,0,   yes, 1, 6, 1,   yes, 5,40,  3,  Grs,no,   ; Pln
Grassland,	     	1,2,  2,1,0,   yes, 1, 6, 1,   no,  0, 0,  0,  Pln,no,   ; Grs
Forest,		     	2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; For
Hills,		      	2,4,  1,0,0,   no,  0, 0, 0,   yes, 5,12,  1,  no,no,    ; Hil
Mountains [Impassable], 4,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,yes,   ; Mou
Tundra [Impassable],    1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,yes,   ; Tun
Oil Fields,		2,2,  0,6,8,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Gla
Swamp,      		3,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Swa
Jungle,     		3,4,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Jun
Ocean,      		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Oce
Oasis,      		1,2,  3,1,0,
Coal Mine,  		1,2,  0,8,2,
Grassland,  		1,2,  2,1,0,
Paper Mill, 		1,4,  1,3,3,
Coal Mine,  		2,4,  0,8,2,
Iron Ore,   		4,6,  0,10,3,
Water,      		1,2,  1,0,0,
Oil Refinery,		3,4,  0,10,20,
Reeds,      		3,1,  2,0,0,
Bamboo,     		3,3,  2,1,2,
Fish,       		1,2,  3,0,2,
Desert,    	1,2,  0,1,0,
Wheat,      	1,2,  3,1,0,
Grassland,  	1,2,  2,1,0,
Sawmill,    	1,4,  1,5,3,
Copper Mine,	2,4,  0,6,4,
Bauxite,    	4,6,  0,10,3,
Mosquitos,  	1,2,  0,0,0,
Oil Refinery,	3,4,  0,10,20,
Reeds,      	3,1,  2,0,0,
Rubber,     	1,2,  0,6,4,
Trade Route,	1,2,  2,0,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Fhrer,      Fhrer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 0, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 0, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 0, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 0, Chinese,     Chinese,     0,  0,  1,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
0		; 00 AFl
0		; 01 Alp
0		; 02 Amp
0		; 03 Ast
0		; 04 Ato
0		; 05 Aut
0		; 06 Ban
0		; 07 Bri
0		; 08 Bro
0		; 09 Cer
0		; 10 Che
0		; 11 Chi
0		; 12 CoL
0		; 13 CA
0		; 14 Cmb
0		; 15 Cmn
0		; 16 Cmp
0		; 17 Csc
0		; 18 Cst
0		; 19 Cor
0		; 20 Cur
0		; 21 Dem
0		; 22 Eco
0		; 23 E1
0		; 24 E2
0		; 25 Eng
0		; 26 Env
0		; 27 Esp
0		; 28 Exp
0		; 29 Feu
0		; 30 Fli
0		; 31 Fun
0		; 32 FP
0		; 33 Gen
0		; 34 Gue
0		; 35 Gun
0		; 36 Hor
0		; 37 Ind
0		; 38 Inv
0		; 39 Iro
0		; 40 Lab
0		; 41 Las
0		; 42 Ldr
0		; 43 Lit
0		; 43 Too
0		; 45 Mag
0		; 46 Map
0		; 47 Mas
0		; 48 MP
0		; 49 Mat
0		; 50 Med
0		; 51 Met
0		; 52 Min
0		; 53 Mob
0		; 54 Mon
0		; 55 MT
0		; 56 Mys
0		; 57 Nav
0		; 58 NF
0		; 59 NP
0		; 60 Phi
0		; 61 Phy
0		; 62 Pla
0		; 63 Plu
0		; 64 PT
0		; 65 Pot
0		; 66 Rad
0		; 67 RR
0		; 68 Rec
0		; 69 Ref
0		; 70 Rfg
0		; 71 Rep
0		; 72 Rob
0		; 73 Roc
0		; 74 San
0		; 75 Sea
0		; 76 SFl
0		; 77 Sth
0		; 78 SE
0		; 79 Stl
0		; 80 Sup
0		; 81 Tac
0		; 82 The
0		; 83 ToG
0		; 84 Tra
0		; 85 Uni
0		; 86 War
0		; 87 Whe
0		; 88 Wri
0		; 89 ...
0		; 90 U1
0		; 91 U2
0		; 92 U3
0		; 93 X1
0		; 94 X2
0		; 95 X3
0		; 96 X4
0		; 97 X5
0		; 98 X6
0		; 99 X7


@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000
00000000


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;KMT Infantry
01101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Engineers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;National Army
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Imperial Army
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;British Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;G.I.
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Red Army
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Commandos
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Wehrmacht
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Partisans
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;IJN Marines
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Red Guards
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;U.S.M.C.
01100010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Paratroopers
01100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Motor Troops
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;M4A1 Sherman
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;PzKw IV 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;M18 
00100010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Light Tank
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;MkII Valentine
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Mech. Infantry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Pz Grenadiers
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;T-34/76 
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Katyusha Rockets
11101011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;A.A.Battery
11101111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Field Artillery
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Mobile Howitzer
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;B-17 Fortress
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;B-29 SuperFort
01101111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Bomber
00100011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Fighter
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Yak-9 
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Me-109
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;A6M2 Zero
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Liberty Ship
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Spitfire
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;P-38 Lightning
01101011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Destroyer
01101011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Cruiser
01101101, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;WWI Battleship
01101011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Battleship
01101011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Submarine
01101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Aircraft Carrier
01100011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Freighter
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Flak 88mm 
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Atom Bomb
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Avro Lancaster
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;FW-190 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;P-51 Mustang
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Freight
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Ju-87 Stuka
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;IL-2 Shturmovik
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Lend-Lease Truck
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;D3A Val
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Bunker
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;TBF-1 Avenger
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;P-47 Thunderbolt
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Churchill VIII
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Pzkw VD
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Pzkw VIA 
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;T-34/85 
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;M26 Pershing 
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;JS-2
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;SS Pz Division
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000 ;People's Army
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Axis Minor
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Italian 
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Finnish 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;IJN Carrier 
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Indian Infantry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;ANZAC Infantry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;CDN Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;French Infantry
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Ki-67 Hiryu
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;V-1 Bomb
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Me-262 Jet
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Type XXI U-Boat
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Fallschirmjger
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Ohka Kamikaze
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Yamato-BB


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3

@SOUNDS
Inf1.wav	;	Kuomintang
<none>  	;	Engineers
Inf1.wav	;	National Army
IJN.wav		;	Imperial Army
Inf1.wav	;	British Infantry
Inf1.wav	;	G.I.
Inf1.wav	;	Red Army
Inf2.wav	;	Commandos
GermInf.wav	;	Wehrmacht
Inf1.wav	;	Partisans
Inf2.wav	;	IJN Marines
RedInf.wav	;	Red Guards
MechInf.wav	;	U.S.M.C.
Inf2.wav	;	Paratroopers
MechInf.wav	;	Motor Troops
Tank1.wav	;	M4A1 Sherman 
Tank1.wav	;	PzKw IV 
Tank2.wav	;	M4A3 Sherman 
Tank1.wav	;	Light Tank
Tank1.wav	;	MkII Valentine 
HTRAK.wav	;	Armored Infantry
MechInf2	;	Pz Grenadiers
Tank1.wav	;	T-34/76 
Katyusha.wav	;	Katyusha Rockets
AA.wav		;	A.A.Battery	
Incoming.wav	;	Field Artillery
Hugegun.wav	;	Mobile Howitzer
Bombers2.wav	;	B-17 Fortress
Bombers2.wav	;	B-29 Superfortress
Bombers1.wav	;	Bomber
FGR.WAV		;	Fighter
FGR.WAV		;	Yak-9 Fighter
FGR.WAV		;	Me-109 Fighter
FGR.WAV		;	A6M2 Zero
<none>		;	Liberty Ship
Aircombt.wav	;	Spitfire
Aircombt.wav	;	P-38 Lightning
Navbttle.wav	;	Destroyer
Navbttle.wav	;	Cruiser
Navbttle.wav	;	WWI Battleship
Navbttle.wav	;	Battleship
Torpedo.wav	;	Submarine
<none>		;	Aircraft Carrier
<none>		;	Freighter
Artillery.wav	;	88mm MP Gun
Nukexplo.wav	;	Atom Bomb
Bombers2.wav	;	Avro Lancaster
Aircombt.wav	;	FW-190 Fighter
Aircombt.wav	;	P-51 Mustang
<none>		;	Freight
Stuka.wav	;	Ju-87 Stuka
AttBomb.wav	;	IL-2 Shturmovik
Diesel1.wav	;	Lend-Lease Truck
Aircombt2.wav	;	D3A Val
<none>		;	Bunker
Aircombt2.wav	;	TBF-1 Avenger
Aircombt2.wav	;	SB2C Helldiver
Tank2.wav	;	Churchill VIII
Tank3.wav	;	Pzkw V Panther
Tiger.wav	;	Pzkw VIA Tiger
SPGun.wav	;	T-34/85 
Tank3.wav	;	M26 Pershing 
Tank3.wav	;	JS-2
Tank2.wav	;	SS Pz Division 
Inf1.wav	;	People's Army
RIFLE.wav	;	Axis Infantry
RIFLE.wav	;	Italian Infantry
RIFLE.wav	;	Finnish Infantry
<none>		;	IJN Carrier
RIFLE.wav	;	Indian Infantry
RIFLE.wav	;	ANZAC Infantry
RIFLE.wav	;	Cdn Infantry
RIFLE.wav	;	French Infantry
Bombers1.wav	;	Ki-67 Hiryu
v1.wav		;	V-1 Flying Bomb
Jetbomb.wav	;	Me-262 Jet
Torpedo.wav	;	Type XXI U-Boat
Inf2.wav	;	Fallschirmjger
Incoming.wav	;	Ohka Kamikaze
Hugegun.wav	;	Yamato-BB


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

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